Build
Students work with robotics, art materials, game pieces, cameras, circuits, or maker tools depending on the program.
A closer look at the robotics, coding, engineering, art, movie making, and game design programs kids experience at STEAM Learning Station.
Each program blends guided instruction with open-ended creativity. Kids learn concepts by using them in projects they can see, touch, revise, and explain.
Students work with robotics, art materials, game pieces, cameras, circuits, or maker tools depending on the program.
They try ideas, notice what happens, troubleshoot, and make improvements through real project work.
Every session leaves room for personal style, storytelling, design choices, or original solutions.
Kids practice explaining what they made, what changed, and what they discovered along the way.
Use this page as a program guide. Current summer locations, dates, and registration links are listed on the main Summer Camps page.
Campers solve themed mysteries by building, testing, and improving LEGO® robotics models. Each challenge asks kids to observe what is happening, make a prediction, test an idea, and adjust their build.
Outcome: Students leave with stronger confidence asking questions, testing ideas, and explaining their thinking.
Campers design and program robots for arena-style challenges. The focus is not just building a powerful bot; it is learning how to test, redesign, and improve a strategy over time.
Outcome: Students experience engineering as a cycle: build, test, learn, and rebuild.
Campers explore how machines move. Gears, axles, levers, linkages, wheels, and drivetrains become tools for solving creative engineering challenges.
Outcome: Students begin to see machines as systems they can understand, change, and improve.
Campers learn computer science ideas through robotics missions. They use sequencing, conditions, sensors, debugging, and logical thinking to help robots complete tasks.
Outcome: Students build a foundation for coding by seeing how instructions affect physical movement.
Creation Station blends robotics, circuits, drones, motors, and open-ended invention. Campers rotate through hands-on builds and creative challenges that encourage experimentation.
Outcome: Students discover several STEAM pathways and build confidence trying unfamiliar tools.
Campers plan, film, and edit LEGO® stop-motion stories. They learn that great movies require story structure, camera patience, visual choices, and teamwork.
Outcome: Students turn creative ideas into a shareable story with a beginning, middle, and end.
Campers explore art as invention. Projects may include drawing, painting, mixed media, design prompts, creative problem solving, and opportunities to develop a personal style.
Outcome: Students build pride in their ideas and learn that creative work can be planned, revised, and celebrated.
Campers design a playable board game from the ground up. They create a theme, rules, pieces, goals, and scoring systems, then playtest and improve the game.
Outcome: Students learn how designers turn an idea into a playable experience that others can understand.
After school sessions use the same hands-on approach in a shorter format that works well after the school day.
Students start with a short warm-up challenge, move into a guided project, and finish with time to share what they created. Sessions may include LEGO® robotics, coding challenges, maker builds, art, board game design, or media projects.
Return to the main Summer Camps page for current dates, locations, and registration links.